Emeteria key art
Emeteria key art
Emeteria key art
Emeteria key art
Emeteria key art
Emeteria key art
Emeteria key art
Emeteria

A New Tales Studio

Crafting memorable games

/ About

Welcome, explorers!

Here, we craft video games with a caring heart, humor and modern values.

Our vision

As a game studio, we are researchers and adventurers, on a quest to discover uncharted territories. Each member has something unique to bring to our craft. We come together and combine our forces in the pursuit of a unique challenging goal: discover new ways of delivering fun and crafting memorable games.

Our mindset

We aim to shape a welcoming environment for our co-workers from all walks of life which are working on the future of gaming. At Emeteria we share a passion for crafting games and blossom in co-creative approach. We grow our experience and our culture all together as one team.

Our first craft

We are on a journey to build our first game - an Action-Adventure RPG, set in an ambitious, brand-new IP. Leveraging the latest technologies, such as Unreal Engine 5, we aim to give our explorers the best tools & environment to support their creative processes, and to experiment new directions that will feed the overall vision for our game.

/ Values

Hearts of Gamers

Gaming is our lifetime passion. The DNA of games and player communities always are at the centre of our strategies.

Always on the Move

We embrace the latest trends and technological developments. We don’t let boundaries define us & focus on maximizing the outcomes.

We are One

We build alignment with our teams, partners & communities as we believe that Together Everyone Achieves More.

Gaming for Good

We stand our ground to shape a better tomorrow within gaming and are acting with awareness of the world’s challenges.

Background

/ Team

Meet the adventurers…

Sylvain Sechi
Sylvain Sechi
Head of Studio
Sylvain Sechi
Sylvain Sechi
Head of Studio

With jobs ranging from design to production, in companies such as Blizzard, Cyanide, Big Bad Wolf, Ubisoft and his latest role as Studio Creative Director within Eden Games, Sylvain thrives to build a dream team that will craft a landmark in gaming and set new genre standards with memorable games.

Interests – Neurobiology– what's really happening upthere ?

Hobbies – When not gaming: Paragliding, rockclimbing, and trying to cook new funky stuff

Fun Fact – A passion for wearing dress shirts

Amaury Beyris
Amaury Beyris
Art Director
Amaury Beyris
Amaury Beyris
Art Director

Amaury started his career in game development as an environment artist until he realized how much building and managing creative teams to craft something bigger was fun and exciting. He then went on endorsing many creative roles over an impressive 16 years of experience. Over his career, Amaury has worked on several projects as an Art & Game Director, and been involved on some major franchises like Test Drive Unlimited and WRC.

Interests – All kinds of art forms, chocolate and dinosaurs

Hobbies – Trying to grow something on his garden, trekking around the world (to find dinosaurs obviously)

Fun fact – No one actually knows his real face as he has never completely shaved for 20 years

Rémi Ducher
Rémi Ducher
Technical Director
Rémi Ducher
Rémi Ducher
Technical Director

Rémi started working in the game industry about 15 years ago. His career led him to various studios like Ubisoft, Amplitude Studios (Sega) and Gameloft. He had the opportunity to work on very different types of games such as third-person shooters, strategy games or sports games for mobiles, PC and consoles.

Interests – Sci-fi literature, video games and everything related to Japan where he travelled many times.

Hobbies – Playing video games, of course, cooking, but most importantly, spending time with his family.

Fun fact – When he was a bit younger (and had more hair), Remi was often told to look like the actor Jim Parsons, Sheldon actor in The Big Bang Theory!

Elise Marchouba
Elise Marchouba
Senior Producer
Elise Marchouba
Elise Marchouba
Senior Producer

She moved to Sweden where she has been a Senior Producer for Contraband, a AAA game published by Microsoft. She worked across many specialties including VFX, Lighting, Tech Art, Feature Gameplay, Level Design (and Art), World Design (and Art) and more…

Interests – Traveling across Europe, tasting food and craft beer from different cities, asian cuisine

Hobbies – Playing heavy narrative-based games, watching the Australian Football League, going to art museums

Fun fact – Before she decided to become a producer, she studied Fashion and still like to sew a lot of her own clothes!

Charles Gruss
Charles Gruss
Lead Game Designer
Charles Gruss
Charles Gruss
Lead Game Designer

Charles started as game designer in the serious games industry, before joining Ubisoft where he led the mobile user research team. Passionate about crafting games, he went on leading the design team at Eden Games for a F1 racing game published by Electronic Arts. Over his career, Charles has worked on a wide range of games such as first person shooters, racing games, hack'n'slash and MOBAs, from prototypes to live operations.

Interests – Sci-Fi and Fantasy literature, history of science - how do we know the things we know??

Hobbies – When not playing games: Gunpla modelling, listening to jazz and trip-hop music, cooking (and eating!)

Fun fact – Used to be mistaken for Rafael Nadal when he was a teenager

Tristan Truchot
Tristan Truchot
Lead Level Designer
Tristan Truchot
Tristan Truchot
Lead Level Designer

Tristan, with a 13-year career in level design, contributed to games like Deathloop, Technomancer, and Styx 1 & 2. He's skilled in developing productivity tools and specializes in prototyping new game mechanics due to his programming expertise.

Interests – All kinds of films, from B-movies to blockbusters. Walking through cities to discover their architecture and nooks and crannies. Anything related to video game development.

Hobbies – Sports every day and too much time in front of YouTube. Lots of audacious culinary experiments.

Fun fact – Can do one-armed pull-ups and always get up before 7 am no matter how tired and at what time he went to bed!

Florien Jouy
Florien Jouy
Lead 3D Artist
Florien Jouy
Florien Jouy
Lead 3D Artist

Florien's journey in the video game industry began over a decade ago, right after his training as a 3D computer graphics artist focused on animated films. During this time, he has honed his skills at Eden Games, starting with mobile games like Gear.Club & F1 Mobile.

Interests – He is a dedicated educator, nurturing the next generation of 3D artists.

Hobbies – Gaming, Warhammer enthusiast, and a nature lover - fascinated by the beauty of evolution!

Fun fact – He always has a harmonica in his pocket—even though he’s still mastering the art of playing it!

Anaïs Sorrentino
Anaïs Sorrentino
Senior Animator
Anaïs Sorrentino
Anaïs Sorrentino
Senior Animator

She also worked at Mighty Rocket Studio on a beat'em all called Final Exam. Finally, she has a background in the audiovisual field, directing short films for children in 2D animation for cinema, and animating 3D series.

Interests – old point-and-click and turn-by-turn RPGs. She’s very keen on Warhammer 40K and Dan Abnett books

Hobbies – reading and writing SFFF, video games, board and role-playing games with family, as much as messing up recipes

Fun fact – Every plant that enters her house sees its life expectancy drop drastically. Even cactus

Lucas Duguin
Lucas Duguin
Senior Environment artist
Lucas Duguin
Lucas Duguin
Senior Environment artist

Lucas got given the opportunity to work with Pearl Abyss as a Principal Environment Artist on a yet undisclosed title. He always knew he enjoyed creating visual stories but he didn't have a clue it would have brought him to game development. Lucas love it because it gives him an opportunity to make some of his visions come to life within immersive and thriving environments.

Love – Hitman franchise (hitman 2 holds a special place in his heart), Inside and cyberpunk 2077 for how visually striking it was.

Hobbies – Drawing, video editing, making & playing games and watching horror movies

Fun fact – He has been a featured DJ for a couple of online shows and still need to find the motivation to try and get booked on a live event once.

Valentin Comte
Valentin Comte
Senior Gameplay Programmer
Valentin Comte
Valentin Comte
Senior Gameplay Programmer

With a rich background in programming from mobile games to major PC & Console projects like Endless Space 2 and Humankind, he’s geared up to bring his magic to our games!

Interests – Spending time with friends and family, whether it's a gaming afternoon, a night at the bar, or a journey to the other side of the world

Hobbies – Too many… Rugby, miniature wargaming, tabletop roleplaying, diving, hiking, reading, and of course a lot of gaming!

Fun fact – Because he grew up in the middle of the Pacific, he is much more afraid of petting a horse than petting a shark…

Charlie Fries
Charlie Fries
Game/Combat Designer
Charlie Fries
Charlie Fries
Game/Combat Designer

They worked mainly as a 3C Designer in early prototypes and in live operations for Racing games at Ubisoft. Charlie has been passionate about games as a whole since childhood, and now they are finally working in their true passion.

Interests – Music (especially fusion between Metal and Electro), Comics, Cooperation Games

Hobbies – Lightsaber Choreography, Make up, Cosplay crafting, TTRPG & TCG

Fun fact – They have a really weird cat they want to show to everyone

Corentin Mangé
Corentin Mangé
Level Designer
Corentin Mangé
Corentin Mangé
Level Designer

With experience at Ubisoft Paris and Montpellier, he contributed to Ghost Recon: Breakpoint and Riders Republic. He also co-founded Fireplace Games where he shipped En Garde! Interests – Playing sports especially volleyball, Hiking in mountains, Go to the cinema to watch indie movies or blockbusters, Sharing all of this with my friends!

Hobbies – Painting miniatures, playing cello (I'll get good one day), and playing video games!

Fun fact – I have a hole in my left eyebrow because I tried to fight a stone staircase when I was 3, weirdly enough the stairs won.

Max Brun
Max Brun
Game Programmer
Max Brun
Max Brun
Game Programmer

Max lived in Montreal, Canada, for four years, he graduated in Game Engine Programming and contributed to the development of RollerCoaster Tycoon Touch. After returning from Canada, he worked at Gameloft, contributing to multiple prototypes and new IPs, and optimizing Disney Dreamlight Valley.

Interests – definitely game programming, he’s always coding in his free time.

Hobbies – Working on programming free time projects, anime, movies / series, Air Soft, fashion

Fun fact – He’s addicted to cheese… Fondue is not only a Winter dish to him!

/ Work with us

We are seeking talented explorers from every horizons that share our values & vision to embark on this new journey with us!

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